Sekiro: No Defeat anime director on the video game move he had to do justice

Video game movies have a notoriously bad track record because it’s so hard to compress a story often told across more than 20 hours into the length of a feature film while also replicating the feeling of personal exploration and achievement that comes from playing the game. For Sekiro: No Defeat, the upcoming anime adaptation of FromSoftware’s Sekiro: Shadows Die Twice, director Kenichi Kutsuna is focused on both faithfully adapting the plot and emulating the feel of playing through the game’s big fights.

   

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