Baldur’s Gate 3 will absolutely let you be a monster, if you’re so inclined. Slaughter a village, betray every companion, ascend as a vampire tyrant: Do those things, and the game will serve up plenty of deliciously unhinged dialogue options to match. But if you’re a dedicated fan of morally gray (or downright depraved) choices in RPGs, you might notice that even expansive games like Baldur’s Gate 3 guide you toward merciful options — or punish you by cutting entire questlines if you opt for the evil path. And that’s perhaps the price you have to pay if you’re truly committed to your villain era. Unless, of course, you’re playing Tyranny, a game that doesn’t bother with any good-versus-evil narratives or nudge you to be nicer to your NPCs. Because in this case, evil has already won. And you get to decide what happens next.