Ten hours means I’ve cleared the prologue and five chapters in one of the four story paths, which is approximately one round of the Heroic Games out of I-still-don’t-know-how-many. It’s a massive game, or it gives every appearance of being one at this point, but thankfully it’s not a slow one. Intelligent Systems frontloaded Fortune’s Weave with new changes to the combat system and some story developments that, even with the recent Nintendo Direct’s protagonist reveal, have been very well-guarded. You learn the biggest changes in the prologue and Fortune’s Weave expects you to put them into practice immediately, rather than forcing you through dozens of tutorial-style missions designed to make sure you know how a sword works and how to move characters. Fortune’s Weave isn’t dissing newcomers, though. It still has difficulty options and a rewind system, and casual mode keeps characters from dying permanently. Intelligent Systems was, it seems, just confident enough to get to the point quickly and trust its audience will keep up.